LunarMind/Adorners/AddSameLevelTitleAdorner.cs
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using System.Windows;
using System.Windows.Documents;
using System.Windows.Media;
namespace SHomeWorkshop.LunarMind.Adorners
{
/// <summary>
/// 用于点击添加同级标题。
/// </summary>
public class AddSameLevelTitleAdorner : Adorner
{
// Be sure to call the base class constructor.
/// <summary>
/// 用以表示标题被折叠状态的装饰器。
/// </summary>
/// <param name="adornedElement">应传入标题的“MainBorder”主子元素。</param>
public AddSameLevelTitleAdorner(UIElement adornedElement, Title masterTitle)
: base(adornedElement)
{
this.masterTitle = masterTitle;
//终于解决了选取装饰器中线条宽度为2而不是1像素的问题!!!
this.SnapsToDevicePixels = true;
this.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
this.MouseEnter += new System.Windows.Input.MouseEventHandler(TitleCollapseAdorner_MouseEnter);
this.MouseLeave += new System.Windows.Input.MouseEventHandler(TitleCollapseAdorner_MouseLeave);
}
void TitleCollapseAdorner_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
this.InvalidateVisual();
}
void TitleCollapseAdorner_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
this.InvalidateVisual();
}
private Title masterTitle;
public Title MasterTitle
{
get { return masterTitle; }
}
// A common way to implement an adorner's rendering behavior is to override the OnRender
// method, which is called by the layout system as part of a rendering pass.
protected override void OnRender(DrawingContext drawingContext)
{
if (this.masterTitle == null || masterTitle.BeCollapsed || masterTitle.IsFixed ||
masterTitle.HigherLevelTitleID == null || masterTitle.HigherLevelTitleID.Length <= 0)
{
this.Visibility = Visibility.Hidden;
return;
}
else
{
this.Visibility = Visibility.Visible;
}
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