packages/System.Numerics.Vectors.4.5.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.xml

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<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Numerics.Vectors</name>
  </assembly>
  <members>
    <member name="T:System.Numerics.Matrix3x2">
      <summary>Represents a 3x2 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 3x2 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
      <summary>Creates a rotation matrix using the given rotation in radians.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
      <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X and Y components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
      <param name="scale">The uniform scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
      <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
      <param name="scale">The uniform scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
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