visualizer.cs
(完整代码) 1KBusing System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace AudioLoopBack
{
class visualizer
{
public visualizer(float[] Data, PaintEventArgs e)
{
SolidBrush Brush_White = new SolidBrush(Color.White);
SolidBrush Brush_BackColor = new SolidBrush(Color.FromArgb(255, 255, 153, 0));
SolidBrush Brush_line = new SolidBrush(Color.Black);
BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current;
BufferedGraphics myBuffer = currentContext.Allocate(e.Graphics, e.ClipRectangle);
Graphics g = myBuffer.Graphics;
g.Clear(Color.White);
Rectangle rect = e.ClipRectangle;
int bar_width = (int)((double)rect.Width / Data.Length);
int max_bar_height = rect.Height;
if (bar_width * Data.Length < rect.Width)
bar_width++;
g.SmoothingMode = SmoothingMode.HighSpeed; //高质量
g.PixelOffsetMode = PixelOffsetMode.HighSpeed; //高像素偏移质量
Point[] pf = new Point[Data.Length];
for (int i = 0; i < Data.Length; i++)
{
//int bar_height = (int)((float)max_bar_height * Data[i]);
//g.FillRectangle(Brush_BackColor, new Rectangle(i * bar_width, max_bar_height - bar_height, bar_width, bar_height));
pf[i].Y = (int)((float)max_bar_height * Data[i]);
pf[i].X = i * bar_width;
}
g.DrawLines(new Pen(Brush_BackColor, 2), pf);
g.DrawLine(new Pen(Brush_line, 1), new Point(0, max_bar_height / 2), new Point(rect.Width, max_bar_height / 2));
myBuffer.Render(e.Graphics);
g.Dispose();
myBuffer.Dispose();//释放资源
}
}
}
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