BMap.NET.WindowsForm/BTransitRouteItem.Designer.cs
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namespace BMap.NET.WindowsForm
{
partial class BTransitRouteItem
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.flpSteps = new System.Windows.Forms.FlowLayoutPanel();
this.SuspendLayout();
//
// flpSteps
//
this.flpSteps.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.flpSteps.FlowDirection = System.Windows.Forms.FlowDirection.TopDown;
this.flpSteps.Location = new System.Drawing.Point(0, 70);
this.flpSteps.Margin = new System.Windows.Forms.Padding(0);
this.flpSteps.Name = "flpSteps";
this.flpSteps.Size = new System.Drawing.Size(298, 275);
this.flpSteps.TabIndex = 0;
this.flpSteps.WrapContents = false;
//
// BTransitRouteItem
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Controls.Add(this.flpSteps);
this.Cursor = System.Windows.Forms.Cursors.Hand;
this.Name = "BTransitRouteItem";
this.Size = new System.Drawing.Size(298, 345);
this.Click += new System.EventHandler(this.BTransitRouteItem_Click);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.BTransitRouteItem_Paint);
this.MouseEnter += new System.EventHandler(this.BTransitRouteItem_MouseEnter);
this.MouseLeave += new System.EventHandler(this.BTransitRouteItem_MouseLeave);
this.ResumeLayout(false);
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