BlogEngine.Core/StateCollection.cs
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namespace BlogEngine.Core
{
/// <summary>
/// A generic collection with the ability to
/// check if it has been changed.
/// </summary>
[System.Serializable]
public class StateList<T> : System.Collections.Generic.List<T>
{
#region Base overrides
///// <summary>
///// Inserts an element into the collection at the specified index and marks it changed.
///// </summary>
//protected override void InsertItem(int index, T item)
//{
// base.InsertItem(index, item);
// _IsChanged = true;
//}
///// <summary>
///// Removes all the items in the collection and marks it changed.
///// </summary>
//protected override void ClearItems()
//{
// base.ClearItems();
// _IsChanged = true;
//}
///// <summary>
///// Removes the element at the specified index and marks the collection changed.
///// </summary>
//protected override void RemoveItem(int index)
//{
// base.RemoveItem(index);
// _IsChanged = true;
//}
///// <summary>
///// Replaces the element at the specified index and marks the collection changed.
///// </summary>
//protected override void SetItem(int index, T item)
//{
// base.SetItem(index, item);
// _IsChanged = true;
//}
/// <summary>
/// Serves as a hash function for a particular type. <see cref="M:System.Object.GetHashCode"></see> is suitable for use in hashing algorithms and data structures like a hash table.
/// </summary>
/// <returns>
/// A hash code for the current <see cref="T:System.Object"></see>.
/// </returns>
public override int GetHashCode()
{
string hash = string.Empty;
foreach (T item in this)
{
hash += item.GetHashCode().ToString();
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