bin/Debug/WindowsInput.xml

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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>WindowsInput</name>
    </assembly>
    <members>
        <member name="T:WindowsInput.IInputSimulator">
            <summary>
            The contract for a service that simulates Keyboard and Mouse input and Hardware Input Device state detection for the Windows Platform.
            </summary>
        </member>
        <member name="P:WindowsInput.IInputSimulator.Keyboard">
            <summary>
            Gets the <see cref="T:WindowsInput.IKeyboardSimulator"/> instance for simulating Keyboard input.
            </summary>
            <value>The <see cref="T:WindowsInput.IKeyboardSimulator"/> instance.</value>
        </member>
        <member name="P:WindowsInput.IInputSimulator.Mouse">
            <summary>
            Gets the <see cref="T:WindowsInput.IMouseSimulator"/> instance for simulating Mouse input.
            </summary>
            <value>The <see cref="T:WindowsInput.IMouseSimulator"/> instance.</value>
        </member>
        <member name="P:WindowsInput.IInputSimulator.InputDeviceState">
            <summary>
            Gets the <see cref="T:WindowsInput.IInputDeviceStateAdaptor"/> instance for determining the state of the various input devices.
            </summary>
            <value>The <see cref="T:WindowsInput.IInputDeviceStateAdaptor"/> instance.</value>
        </member>
        <member name="T:WindowsInput.IMouseSimulator">
            <summary>
            The service contract for a mouse simulator for the Windows platform.
            </summary>
        </member>
        <member name="M:WindowsInput.IMouseSimulator.MoveMouseBy(System.Int32,System.Int32)">
            <summary>
            Simulates mouse movement by the specified distance measured as a delta from the current mouse location in pixels.
            </summary>
            <param name="pixelDeltaX">The distance in pixels to move the mouse horizontally.</param>
            <param name="pixelDeltaY">The distance in pixels to move the mouse vertically.</param>
        </member>
        <member name="M:WindowsInput.IMouseSimulator.MoveMouseTo(System.Double,System.Double)">
            <summary>
            Simulates mouse movement to the specified location on the primary display device.
            </summary>
            <param name="absoluteX">The destination's absolute X-coordinate on the primary display device where 0 is the extreme left hand side of the display device and 65535 is the extreme right hand side of the display device.</param>
            <param name="absoluteY">The destination's absolute Y-coordinate on the primary display device where 0 is the top of the display device and 65535 is the bottom of the display device.</param>
        </member>
        <member name="M:WindowsInput.IMouseSimulator.MoveMouseToPositionOnVirtualDesktop(System.Double,System.Double)">
            <summary>
            Simulates mouse movement to the specified location on the Virtual Desktop which includes all active displays.
            </summary>
            <param name="absoluteX">The destination's absolute X-coordinate on the virtual desktop where 0 is the left hand side of the virtual desktop and 65535 is the extreme right hand side of the virtual desktop.</param>
            <param name="absoluteY">The destination's absolute Y-coordinate on the virtual desktop where 0 is the top of the virtual desktop and 65535 is the bottom of the virtual desktop.</param>
        </member>
        <member name="M:WindowsInput.IMouseSimulator.LeftButtonDown">
            <summary>
            Simulates a mouse left button down gesture.
            </summary>
        </member>
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