bin/Debug/PathDefense.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>PathDefense</name>
</assembly>
<members>
<member name="T:PathDefense.Affiliation">
<summary>
Represents an affiliation in the game.
</summary>
</member>
<member name="T:PathDefense.Beam">
<summary>
A shot that continuously hits its target over an amount of time.
</summary>
<remarks>
<para>A beam is a <see cref="T:PathDefense.Shot"/> that hits its target at the moment of firing.
It has a continuous effect on the target and possibly on other targets within its <see cref="P:PathDefense.Shot.BlastRadius"/>.
Also, it does not disappear after the initial impact.
It can stay alive indefinitely.</para>
</remarks>
<seealso cref="T:PathDefense.Projectile"/>
</member>
<member name="T:PathDefense.Shot">
<summary>
Represents a single shot fired by a <see cref="T:PathDefense.Weapon"/>.
</summary>
</member>
<member name="T:PathDefense.TimedObject`1">
<summary>
The base class for objects that can get updated in time steps.
</summary>
<typeparam name="TUpdateInfo">The type of information containers made available in the time steps.</typeparam>
</member>
<member name="M:PathDefense.TimedObject`1.#ctor">
<summary>
Initializes a new instance.
</summary>
</member>
<member name="M:PathDefense.TimedObject`1.StepTime(System.Double,`0)">
<summary>
Updates the object based on a given amount of elapsed time.
</summary>
<param name="deltaTime">The amount of elapsed time.
This will be a positive number.</param>
<param name="info">The current state of the world.
This will not be <see langword="null"/>.</param>
</member>
<member name="M:PathDefense.TimedObject`1.Update(System.Double,`0)">
<summary>
Updates the object based on a given amount of elapsed time.
</summary>
<param name="deltaTime">The amount of elapsed time.</param>
<param name="info">The current state of the world.</param>
<exception cref="T:System.ArgumentOutOfRangeException"><paramref name="deltaTime"/> is not a positive number.</exception>
<exception cref="T:System.ArgumentNullException"><paramref name="info"/> is <see langword="null"/>.</exception>
</member>
<member name="M:PathDefense.Shot.#ctor(PathDefense.Weapon)">
<summary>
Initializes a new instance.
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