bin/Debug/PathDefense.xml

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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>PathDefense</name>
    </assembly>
    <members>
        <member name="T:PathDefense.Affiliation">
            <summary>
            Represents an affiliation in the game.
            </summary>
        </member>
        <member name="T:PathDefense.Beam">
            <summary>
            A shot that continuously hits its target over an amount of time.
            </summary>
            <remarks>
            <para>A beam is a <see cref="T:PathDefense.Shot"/> that hits its target at the moment of firing.
              It has a continuous effect on the target and possibly on other targets within its <see cref="P:PathDefense.Shot.BlastRadius"/>.
              Also, it does not disappear after the initial impact.
              It can stay alive indefinitely.</para>
            </remarks>
            <seealso cref="T:PathDefense.Projectile"/>
        </member>
        <member name="T:PathDefense.Shot">
            <summary>
            Represents a single shot fired by a <see cref="T:PathDefense.Weapon"/>.
            </summary>
        </member>
        <member name="T:PathDefense.TimedObject`1">
            <summary>
            The base class for objects that can get updated in time steps.
            </summary>
            <typeparam name="TUpdateInfo">The type of information containers made available in the time steps.</typeparam>
        </member>
        <member name="M:PathDefense.TimedObject`1.#ctor">
            <summary>
            Initializes a new instance.
            </summary>
        </member>
        <member name="M:PathDefense.TimedObject`1.StepTime(System.Double,`0)">
            <summary>
            Updates the object based on a given amount of elapsed time.
            </summary>
            <param name="deltaTime">The amount of elapsed time.
              This will be a positive number.</param>
            <param name="info">The current state of the world.
              This will not be <see langword="null"/>.</param>
        </member>
        <member name="M:PathDefense.TimedObject`1.Update(System.Double,`0)">
            <summary>
            Updates the object based on a given amount of elapsed time.
            </summary>
            <param name="deltaTime">The amount of elapsed time.</param>
            <param name="info">The current state of the world.</param>
            <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="deltaTime"/> is not a positive number.</exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="info"/> is <see langword="null"/>.</exception>
        </member>
        <member name="M:PathDefense.Shot.#ctor(PathDefense.Weapon)">
            <summary>
            Initializes a new instance.
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