Backup/FrmConfig.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace 推箱子游戏
{
public partial class FrmConfig : Form
{
private enum Map_State {None=-1,Wall = 0, Worker,
Box, Passageway, Destination,WorkerInDest,RedBox };
private Map_State m_now_Select;//当前选中的图标工具
private Map_State[,] myArray=new Map_State[7,7] ;
private int BlockSize = 50;
public FrmConfig()
{
InitializeComponent();
}
private void FrmConfig_Load(object sender, EventArgs e)
{
ClearMap();
}
private void toolStripBtn_Wall_Click(object sender, EventArgs e)
{
//选中墙
m_now_Select = Map_State.Wall;
}
private void toolStripBtn_Box_Click(object sender, EventArgs e)
{
//选中箱子
m_now_Select = Map_State.Box;
}
private void toolStripBtn_Destination_Click(object sender, EventArgs e)
{
//选中目的地
m_now_Select = Map_State.Destination;
}
private void toolStripBtn_Passageway_Click(object sender, EventArgs e)
{
//选中通道
m_now_Select = Map_State.Passageway;
}
private void toolStripBtn_Worker_Click(object sender, EventArgs e)
{
//选中人
m_now_Select = Map_State.Worker;
}
private void toolStripBtn_New_Click(object sender, EventArgs e)
{
ClearMap();
}
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