Unit/UnitEditor.Designer.cs

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namespace XH.SPWMS.Unit
{
    partial class UnitEditor
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UnitEditor));
            this.txtRemark = new System.Windows.Forms.TextBox();
            this.label6 = new System.Windows.Forms.Label();
            this.txtName = new System.Windows.Forms.TextBox();
            this.btnClose = new System.Windows.Forms.Button();
            this.label10 = new System.Windows.Forms.Label();
            this.btnSave = new System.Windows.Forms.Button();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.groupBox2.SuspendLayout();
            this.SuspendLayout();
            // 
            // txtRemark
            // 
            this.txtRemark.Location = new System.Drawing.Point(47, 59);
            this.txtRemark.Multiline = true;
            this.txtRemark.Name = "txtRemark";
            this.txtRemark.Size = new System.Drawing.Size(177, 58);
            this.txtRemark.TabIndex = 10;
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(6, 62);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(35, 12);
            this.label6.TabIndex = 9;
            this.label6.Text = "备注:";
            // 
            // txtName
            // 
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