OneByOne/Enemy.cs
(完整代码) 699Busing OneByOne.API;
using System.Diagnostics.CodeAnalysis;
namespace OneByOne
{
internal sealed class Enemy : IEnemy
{
public string? Name { get; set; }
public int Strength { get; set; }
public int Reward { get; set; }
private readonly Dictionary<string, object> tags = new Dictionary<string, object>();
public void SetTag(Guid pluginGuid, string key, object value)
{
this.tags[$"{pluginGuid}-{key}"] = value;
}
public bool TryGetTag(Guid pluginGuid, string key, [NotNullWhen(true)] out object? value)
{
return this.tags.TryGetValue($"{pluginGuid}-{key}", out value);
}
}
}
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