cloudfunctions/SegmentPortraitPic/node_modules/tencentcloud-sdk-nodejs/tencentcloud/services/gs/v20191118/gs_client.js
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Client = void 0;
/* eslint-disable @typescript-eslint/no-unused-vars */
/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
const abstract_client_1 = require("../../../common/abstract_client");
/**
* gs client
* @class
*/
class Client extends abstract_client_1.AbstractClient {
constructor(clientConfig) {
super("gs.tencentcloudapi.com", "2019-11-18", clientConfig);
}
/**
* 获取实例总数和运行数
*/
async DescribeInstancesCount(req, cb) {
return this.request("DescribeInstancesCount", req, cb);
}
/**
* 尝试锁定机器
*/
async TrylockWorker(req, cb) {
return this.request("TrylockWorker", req, cb);
}
/**
* 强制退出游戏
*/
async StopGame(req, cb) {
return this.request("StopGame", req, cb);
}
/**
* 保存游戏存档
*/
async SaveGameArchive(req, cb) {
return this.request("SaveGameArchive", req, cb);
}
/**
* 切换游戏存档
*/
async SwitchGameArchive(req, cb) {
return this.request("SwitchGameArchive", req, cb);
}
/**
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