Util/TcpClient.cs

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using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace Util
{
    public class TcpClient : IDisposable
    {
        private System.Net.Sockets.TcpClient Client = new System.Net.Sockets.TcpClient();
        private NetworkStream TcpStream;
        private byte[] FixedBuffer;
        private int BufferSize;
        private bool ConnectState = false;
        private readonly object LockHandler = new object();

        private bool MonitoringThreadActive = true;
        private Thread IncomingDataMonitoring = null;
        private Thread ConnectionMonitoring = null;

        public bool SuspendDataReceivedEvent { get; set; } = false;        
        public event EventHandler<TcpDataReceivedEventArgs> DataReceived;
        public event EventHandler ConnectionStatusChanged;

        public string HostName { get; set; }
        public int Port { get; set; }
        public int ReadTimeout { get; set; } = 1000;
        public TcpClient() { }

        public TcpClient(string hostName, int port)
        {
            HostName = hostName;
            Port = port;
        }

        public bool Connected
        {
            get
            {
                bool state = Client.Connected;

                if (state == ConnectState) return ConnectState;
                ConnectState = state;
                if (!ConnectState) TerminateThreadsAndTCPStream();
                ConnectionStatusChanged?.Invoke(this, null);
                return state;
            }

            private set
            {
                if (value == ConnectState) return;
                ConnectState = value;
                ConnectionStatusChanged?.Invoke(this, null);
            }
        }

        public virtual void Connect()
        {
            Disconnect();
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