Program.cs
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using System;
using System.Threading;
class Tetris
{
static readonly int[,] Shapes = new int[7, 4]
{
{ 0, 1, 2, 3 },{ 0, 1, 2, 5 },{ 0, 1, 5, 6 },{ 1, 2, 4, 5 },{ 0, 4, 5, 6 },{ 2, 4, 5, 6 },{ 1, 3, 4, 5 }
};
const int WIDTH = 10;
const int HEIGHT = 20;
static void Main()
{
Console.WriteLine("Create By 天球生物");
System.Threading.Thread.Sleep(3000);
Console.CursorVisible = false;
Console.BackgroundColor = ConsoleColor.Black;
StartGame();
}
static void StartGame()
{
Console.Clear();
int[,] grid = new int[HEIGHT, WIDTH];
while (true)
{
int[] block = CreateBlock();
int x = WIDTH / 2 - 1;
int y = 0;
if (!CanMove(grid, block, x, y))
{
Console.SetCursorPosition(WIDTH, 0);
Console.WriteLine("游戏结束!");
Console.WriteLine("按任意键重新开始");
Console.ReadKey(true);
StartGame();
}
while (CanMove(grid, block, x, y + 1))
{
if (Console.KeyAvailable)
{
var key = Console.ReadKey(true).Key;
switch (key)
{
case ConsoleKey.UpArrow:
var rotated = RotateClockwise(block);
if (CanMove(grid, rotated, x, y)) block = rotated;
break;
case ConsoleKey.DownArrow:
var rotatedCCW = RotateCounterClockwise(block);
if (CanMove(grid, rotatedCCW, x, y)) block = rotatedCCW;
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