照片墙/js/CSS3DRenderer.js
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/**
* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
* @author mrdoob / http://mrdoob.com/
*/
THREE.CSS3DObject = function ( element ) {
THREE.Object3D.call( this );
this.element = element;
this.element.style.position = 'absolute';
this.addEventListener( 'removed', function () {
if ( this.element.parentNode !== null ) {
this.element.parentNode.removeChild( this.element );
}
} );
};
THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
THREE.CSS3DSprite = function ( element ) {
THREE.CSS3DObject.call( this, element );
};
THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
//
THREE.CSS3DRenderer = function () {
console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
var _width, _height;
var _widthHalf, _heightHalf;
var matrix = new THREE.Matrix4();
var cache = {
camera: { fov: 0, style: '' },
objects: {}
};
var domElement = document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
var cameraElement = document.createElement( 'div' );
cameraElement.style.WebkitTransformStyle = 'preserve-3d';
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