DSF.Net/Controllers/Process/ArchProcess.xaml.cs

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using DSF.Net.Controllers.Theme;
using Microsoft.Expression.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace DSF.Net.Controllers.Process
{
    /// <summary>
    /// ArchProcess.xaml 的交互逻辑
    /// </summary>
    public partial class ArchProcess : UserControl,IUserTheme
    {
        public ArchProcess()
        {
            InitializeComponent();
            DataContext = this;
        }

        

        public double ZeroPoint
        {
            get { return (double)GetValue(ZeroPointProperty); }
            set { SetValue(ZeroPointProperty, value); }
        }

        // Using a DependencyProperty as the backing store for ZeroPoint.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ZeroPointProperty =
            DependencyProperty.Register("ZeroPoint", typeof(double), typeof(ArchProcess), new PropertyMetadata(0d, (s, e) =>
            {
                var c = s as ArchProcess;
                var zero = (double)e.NewValue;
                c.ZeroLabel.Content = e.NewValue;
                c.LimitUp.Content = (double)e.NewValue + c.Limit;
                c.LimitDown.Content = (double)e.NewValue - c.Limit;
                c.BlueArcLeft.EndAngle = c.RedArcLeft.EndAngle = c.Value >= c.ZeroPoint ? 0 : -100 * (c.Value - zero) / c.Limit;
                c.BlueArcRight.EndAngle = c.RedArcRight.EndAngle = c.Value <= c.ZeroPoint ? 0 : 100 * (c.Value - zero) / c.Limit;
                c.pointerRotate.Angle = 100 * (c.Value - zero) / c.Limit;
            }));

        public double Limit
        {
            get { return (double)GetValue(LimitProperty); }
            set { SetValue(LimitProperty, value); }
        }

        // Using a DependencyProperty as the backing store for Limit.  This enables animation, styling, binding, etc...
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