WindowsFormsApp/BufferingExample.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApp
{
public partial class BufferingExample : Form
{
private BufferedGraphicsContext context;
private BufferedGraphics grafx;
private byte bufferingMode;
private string[] bufferingModeStrings =
{ "Draw to Form without OptimizedDoubleBufferring control style",
"Draw to Form using OptimizedDoubleBuffering control style",
"Draw to HDC for form" };
private System.Windows.Forms.Timer timer1;
private byte count;
public BufferingExample()
{
InitializeComponent();
// Configure the Form for this example.
this.Text = "User double buffering";
this.MouseDown += new MouseEventHandler(this.MouseDownHandler);
this.Resize += new EventHandler(this.OnResize);
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
// Configure a timer to draw graphics updates.
timer1 = new System.Windows.Forms.Timer();
timer1.Interval = 200;
timer1.Tick += new EventHandler(this.OnTimer);
bufferingMode = 2;
count = 0;
// Retrieves the BufferedGraphicsContext for the
// current application domain.
context = BufferedGraphicsManager.Current;
// Sets the maximum size for the primary graphics buffer
// of the buffered graphics context for the application
// domain. Any allocation requests for a buffer larger
// than this will create a temporary buffered graphics
// context to host the graphics buffer.
context.MaximumBuffer = new Size(this.Width + 1, this.Height + 1);
// Allocates a graphics buffer the size of this form
// using the pixel format of the Graphics created by
// the Form.CreateGraphics() method, which returns a
// Graphics object that matches the pixel format of the form.
grafx = context.Allocate(this.CreateGraphics(),
new Rectangle(0, 0, this.Width, this.Height));
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