ThroughWorkGame.UnitTest/OriginalUnitTest.cs

(完整代码) 1KB

using Microsoft.VisualStudio.TestTools.UnitTesting;
using ThroughWorkGame.Core;

namespace ThroughWorkGame.UnitTest
{
    /// <summary>
    /// 原始测试数据 Use case
    /// </summary>
    [TestClass]
    public class OriginalUnitTest
    {
        /// <summary>
        /// 原始输入的特殊数字
        /// </summary>
        int[] numbers = new int[] { 3, 5, 7 };

        /// <summary>
        /// 定义前20个原始数据
        /// </summary>
        string[] originalValueArry = new string[] 
        { 
            "1", "2", "Fizz", "4", "Buzz",
            "Fizz", "Whizz", "8", "Fizz", "Buzz",
            "11", "Fizz", "Fizz", "Whizz", "FizzBuzz",
            "16", "17", "Fizz", "19", "Buzz"
        };
        /// <summary>
        /// 测试 SimpleManager
        /// </summary>
        [TestMethod]
        public void SimpleManager_Test()
        {
            SimpleGameManager simpleManager = new SimpleGameManager(numbers[0], numbers[1], numbers[2]);
            for (int i = 1; i <= originalValueArry.Length; i++)
            {
                Assert.AreEqual(simpleManager.PlayGame(i), originalValueArry[i - 1]);
            }
        }
        /// <summary>
        /// 测试 Manager
        /// </summary>
        [TestMethod]
        public void Manager_Test()
        {
            GameManager manager = new GameManager(numbers[0], numbers[1], numbers[2]);
            for (int i = 1; i <= originalValueArry.Length; i++)
            {                
                Assert.AreEqual(manager.PlayGame(i), originalValueArry[i - 1]);
            }
        }
    }
}

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