WindowsApi/Win32/Common/Win32ErrorCodes.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Utils.WindowsApi
{
    public class Win32ErrorCodes
    {
        /// <summary>The operation completed successfully.</summary>

        public const int ERROR_SUCCESS = 0x00000000;

        /// <summary>The operation completed successfully.</summary>

        public const int NERR_Success = 0x00000000;

        /// <summary>Incorrect function.</summary>

        public const int ERROR_INVALID_FUNCTION = 0x00000001;

        /// <summary>The system cannot find the file specified.</summary>

        public const int ERROR_FILE_NOT_FOUND = 0x00000002;

        /// <summary>The system cannot find the path specified.</summary>

        public const int ERROR_PATH_NOT_FOUND = 0x00000003;

        /// <summary>The system cannot open the file.</summary>

        public const int ERROR_TOO_MANY_OPEN_FILES = 0x00000004;

        /// <summary>Access is denied.</summary>

        public const int ERROR_ACCESS_DENIED = 0x00000005;

        /// <summary>The handle is invalid.</summary>

        public const int ERROR_INVALID_HANDLE = 0x00000006;

        /// <summary>The storage control blocks were destroyed.</summary>

        public const int ERROR_ARENA_TRASHED = 0x00000007;

        /// <summary>Not enough storage is available to process this command.</summary>

        public const int ERROR_NOT_ENOUGH_MEMORY = 0x00000008;

        /// <summary>The storage control block address is invalid.</summary>

        public const int ERROR_INVALID_BLOCK = 0x00000009;

        /// <summary>The environment is incorrect.</summary>

        public const int ERROR_BAD_ENVIRONMENT = 0x0000000A;

        /// <summary>An attempt was made to load a program with an incorrect format.</summary>

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