Plugins/Context menu/ImageGlass_Plugin_ContextMenu/Plugin1.cs
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using System;
using PluginInterface;
namespace ImageGlass_Plugin_ContextMenu
{
/// <summary>
/// Plugin1
/// </summary>
public class Plugin : IPlugin // <-- See how we inherited the IPlugin interface?
{
public Plugin()
{
//
// TODO: Add constructor logic here
//
}
//Declarations of all our internal plugin variables
string myName = "Context menu";
string myDescription = "Add shortcut 'Open with ImageGlass' to context menu";
string myAuthor = "Dương Diệu Pháp";
string myVersion = "1.0.1.0";
IPluginHost myHost = null;
System.Windows.Forms.UserControl myMainInterface = new ctlMain();
/// <summary>
/// Description of the Plugin's purpose
/// </summary>
public string Description
{
get {return myDescription;}
}
/// <summary>
/// Author of the plugin
/// </summary>
public string Author
{
get {return myAuthor;}
}
/// <summary>
/// Host of the plugin.
/// </summary>
public IPluginHost Host
{
//This part is currently not really implemented
/*
Here's the scoop though... You can make the host program
Implement this interface... this essentially gives you the ability
to allow plugins to access some functionality of the host program.
Example: an mp3 player. If you had the IPluginHost interface as like:
public interface IPluginHost
{
void Play(string FileName);
void Stop();
}
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