IA.SDK/Utils/Json/Serialization/DefaultContractResolver.cs

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#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.Dynamic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using IA.SDK.Utils.Json.Converters;
using IA.SDK.Utils.Json.Linq;
using IA.SDK.Utils.Json.Utilities;
#if !(NET35 || NET20 || SILVERLIGHT || WINDOWS_PHONE)
#endif
#if !(NET35 || NET20 || WINDOWS_PHONE)
#endif

namespace IA.SDK.Utils.Json.Serialization
{
  internal struct ResolverContractKey : IEquatable<ResolverContractKey>
  {
    private readonly Type _resolverType;
    private readonly Type _contractType;

    public ResolverContractKey(Type resolverType, Type contractType)
    {
      _resolverType = resolverType;
      _contractType = contractType;
    }

    public override int GetHashCode()
    {
      return _resolverType.GetHashCode() ^ _contractType.GetHashCode();
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