Src/Newtonsoft.Json/Serialization/DefaultSerializationBinder.cs

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#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Runtime.Serialization;
using System.Reflection;
using System.Globalization;
using Newtonsoft.Json.Utilities;

namespace Newtonsoft.Json.Serialization
{
  /// <summary>
  /// The default serialization binder used when resolving and loading classes from type names.
  /// </summary>
  public class DefaultSerializationBinder : SerializationBinder
  {
    internal static readonly DefaultSerializationBinder Instance = new DefaultSerializationBinder();

    private readonly ThreadSafeStore<TypeNameKey, Type> _typeCache = new ThreadSafeStore<TypeNameKey, Type>(GetTypeFromTypeNameKey);

    private static Type GetTypeFromTypeNameKey(TypeNameKey typeNameKey)
    {
      string assemblyName = typeNameKey.AssemblyName;
      string typeName = typeNameKey.TypeName;

      if (assemblyName != null)
      {
        Assembly assembly;

#if !SILVERLIGHT && !PocketPC
        // look, I don't like using obsolete methods as much as you do but this is the only way
        // Assembly.Load won't check the GAC for a partial name
#pragma warning disable 618,612
        assembly = Assembly.LoadWithPartialName(assemblyName);
#pragma warning restore 618,612
#else
        assembly = Assembly.Load(assemblyName);
#endif
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