Jiggler.cs
(完整代码) 1KB#region header
// MouseJiggle - Jiggler.cs
//
// Alistair J. R. Young
// Arkane Systems
//
// Copyright Arkane Systems 2012-2013.
//
// Created: 2013-08-24 12:41 PM
#endregion
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
//|5|1|a|s|p|x
namespace ArkaneSystems.MouseJiggle
{
public static class Jiggler
{
internal const int INPUT_MOUSE = 0;
internal const int MOUSEEVENTF_MOVE = 0x0001;
[DllImport ("user32.dll", SetLastError = true)]
private static extern uint SendInput (uint nInputs, ref INPUT pInputs, int cbSize);
public static void Jiggle (int dx, int dy)
{
var inp = new INPUT ();
inp.TYPE = Jiggler.INPUT_MOUSE;
inp.dx = dx;
inp.dy = dy;
inp.mouseData = 0;
inp.dwFlags = Jiggler.MOUSEEVENTF_MOVE;
inp.time = 0;
inp.dwExtraInfo = (IntPtr) 0;
if (SendInput (1, ref inp, 28) != 1)
throw new Win32Exception ();
}
}
/* This is a kludge, presetting all this, but WTF. It works.
* And for a program this trivial, who's bothered? */
internal struct INPUT
{
public int TYPE;
public IntPtr dwExtraInfo;
public int dwFlags;
public int dx;
public int dy;
public int mouseData;
public int time;
}
}
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