src/main/resources/static/layuimini/lib/jq-module/jquery.particleground.min.js
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/**
* Particleground
*
* @author Jonathan Nicol - @mrjnicol
* @version 1.0.1
* @description Creates a canvas based particle system background
*
* Inspired by:
* http://requestlab.fr/
* http://disruptivebydesign.com/
*
* @license The MIT License (MIT)
*
* Copyright (c) 2014 Jonathan Nicol - @mrjnicol
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
!function (a) {
function b(b, d) {
function e() {
if (w) {
$canvas = a('<canvas class="pg-canvas"></canvas>'), v.prepend($canvas), p = $canvas[0], q = p.getContext("2d"), f();
for (var b = Math.round(p.width * p.height / d.density), c = 0; b > c; c++) {
var e = new l;
e.setStackPos(c), x.push(e)
}
a(window).on("resize", function () {
h()
}), a(document).on("mousemove", function (a) {
y = a.pageX, z = a.pageY
}), B && !A && window.addEventListener("deviceorientation", function () {
D = Math.min(Math.max(-event.beta, -30), 30), C = Math.min(Math.max(-event.gamma, -30), 30)
}, !0), g(), o("onInit")
}
}
function f() {
p.width = v.width(), p.height = v.height(), q.fillStyle = d.dotColor, q.strokeStyle = d.lineColor, q.lineWidth = d.lineWidth
}
function g() {
if (w) {
s = a(window).width(), t = a(window).height(), q.clearRect(0, 0, p.width, p.height);
for (var b = 0; b < x.length; b++) x[b].updatePosition();
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