frmMain.Designer.cs
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namespace ProgressGTD
{
partial class frmMain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmMain));
this.pbMain = new System.Windows.Forms.ProgressBar();
this.tmMain = new System.Windows.Forms.Timer(this.components);
this.nudMain = new System.Windows.Forms.NumericUpDown();
this.lblMinutes = new System.Windows.Forms.Label();
this.btnGO = new System.Windows.Forms.Button();
this.cbxShow = new System.Windows.Forms.CheckBox();
this.lblMinutes2 = new System.Windows.Forms.Label();
this.nudRest = new System.Windows.Forms.NumericUpDown();
this.lblWork = new System.Windows.Forms.Label();
this.lblRest = new System.Windows.Forms.Label();
this.cbxMinimize = new System.Windows.Forms.CheckBox();
((System.ComponentModel.ISupportInitialize)(this.nudMain)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.nudRest)).BeginInit();
this.SuspendLayout();
//
// pbMain
//
this.pbMain.Dock = System.Windows.Forms.DockStyle.Bottom;
this.pbMain.Location = new System.Drawing.Point(0, 367);
this.pbMain.Name = "pbMain";
this.pbMain.Size = new System.Drawing.Size(473, 11);
this.pbMain.TabIndex = 0;
//
// tmMain
//
this.tmMain.Interval = 1000;
this.tmMain.Tick += new System.EventHandler(this.tmMain_Tick);
//
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