PointLighting/TwoDimension/IdealPointLight2D.cs
(完整代码) 1KBnamespace PointLighting.TwoDimension
{
public sealed class IdealPointLight2D
{
public required Vector2D Position { get; init; }
public required double Wavelength { get; init; }
public required Vector2D PolarizationDirection { get; init; }
/// <summary>
/// 在零时刻时零距离处的相位。
/// </summary>
public required double Phase { get; init; }
/// <summary>
/// 与光源相距一个单位处的光照强度。
/// </summary>
public required double Intensity { get; init; }
public double GetPhaseAt(
Vector2D position, double time = 0, double refractivity = 1,
PointLightingConsts? consts = null)
{
consts = consts ?? PointLightingConsts.Default;
var distance = this.Position.GetDistanceBetween(position);
var d1 = 2 * consts.Pi * refractivity * distance / Wavelength;
var d2 = 2 * consts.Pi * consts.LightSpeed * time / Wavelength;
return Phase + d1 + d2;
}
public double GetIntensityAt(Vector2D position)
{
var distanceSquare = this.Position.GetDistanceSquareBetween(position);
return this.Intensity / distanceSquare;
}
}
}
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