QSMP.Utility/Network/SocketHelper.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace QSMP.Utility.Network
{
public class SocketHelper
{
//1.声明关于事件的委托;
public delegate void MessageEventHandler(object sender, byte[] bytesList);
//2.声明事件;
public event MessageEventHandler MessageHandler;
private Socket socket;
private IPAddress ip;
private IPEndPoint iPEnd;
public SocketHelper(string ipAddress, int port)
{
ip = IPAddress.Parse(ipAddress);
iPEnd = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public SocketHelper()
{
}
public byte[] SendSync(string ipAddress, int port, byte[] bytes)
{
try
{
byte[] retBytes = new byte[8];
IPAddress ip = IPAddress.Parse(ipAddress);
IPEndPoint iPEnd = new IPEndPoint(ip, port);
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.ReceiveTimeout = 1000;
socket.SendTimeout = 1000;
socket.Connect(iPEnd);
socket.Send(bytes, bytes.Length, SocketFlags.None);
Thread.Sleep(100);
socket.Receive(retBytes, socket.Available, SocketFlags.None);
socket.Close();
return retBytes;
}
catch
{
List<byte> list = new List<byte>();
list.Add(0x00);
list.Add(0x00);
list.Add(0x00);
list.Add(0x00);
list.Add(0x00);
list.Add(0x00);
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