CircularProgressBar.Silverlight/obj/Debug/CircularProgressBar.g.i.cs

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#pragma checksum "F:\工作\源码\自己搜集的源码\11月份\11.21\3\CircularProgressBar.Silverlight\CircularProgressBar.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "1CFB3B6D1DFB03D9CB0B2626D2310113"
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.18449
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Automation.Peers;
using System.Windows.Automation.Provider;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using System.Windows.Shapes;
using System.Windows.Threading;


namespace DesignInControl {
    
    
    public partial class CircularProgressBar : System.Windows.Controls.UserControl {
        
        internal System.Windows.Controls.UserControl userControl;
        
        internal System.Windows.Shapes.Path pathRoot;
        
        internal System.Windows.Media.PathFigure pathFigure;
        
        internal System.Windows.Media.ArcSegment arcSegment;
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Windows.Application.LoadComponent(this, new System.Uri("/CircularProgressBar.Silverlight;component/CircularProgressBar.xaml", System.UriKind.Relative));
            this.userControl = ((System.Windows.Controls.UserControl)(this.FindName("userControl")));
            this.pathRoot = ((System.Windows.Shapes.Path)(this.FindName("pathRoot")));
            this.pathFigure = ((System.Windows.Media.PathFigure)(this.FindName("pathFigure")));
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