WpfApp1/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using WpfWorld;
namespace WpfApp1
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Loaded += MainWindow_Loaded;
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
double r = Math.Min(this.ActualHeight, this.ActualWidth) / 2;
Paint(r - 60, r - 10, 6, true);
}
/// <summary>
/// 半径溢出10像素
/// </summary>
/// <param name="inRadius">内圆半径</param>
/// <param name="outRadius">外圆半径</param>
/// <param name="count">数量</param>
/// <param name="AutoRotate">内容是否随圆形旋转</param>
void Paint(double inRadius, double outRadius, int count, bool AutoRotate)
{
//Path p = this.red1;
double overflow = 20; //偏移量
double iDiameter = inRadius * 2;
double oDiameter = outRadius * 2;
double iWidth = outRadius - inRadius;
Vector iPoint = new Vector(iWidth, iWidth);
List<Point> inPoints = GetPoints(inRadius, count, overflow / 2);
List<Point> outPoints = GetPoints(outRadius, count, overflow / 2);
double transformY = (outRadius - inRadius) / 2 + inRadius; //内容在Y轴偏移量
double angleUnit = 360 / count; //单位角度,每份占用角度
//绘制圆弧
for (int i = 0; i < count; i++)
{
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