Web/kzcms/ckfinder/plugins/fileeditor/codemirror/js/undo.js
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/**
* Storage and control for undo information within a CodeMirror
* editor. 'Why on earth is such a complicated mess required for
* that?', I hear you ask. The goal, in implementing this, was to make
* the complexity of storing and reverting undo information depend
* only on the size of the edited or restored content, not on the size
* of the whole document. This makes it necessary to use a kind of
* 'diff' system, which, when applied to a DOM tree, causes some
* complexity and hackery.
*
* In short, the editor 'touches' BR elements as it parses them, and
* the UndoHistory stores these. When nothing is touched in commitDelay
* milliseconds, the changes are committed: It goes over all touched
* nodes, throws out the ones that did not change since last commit or
* are no longer in the document, and assembles the rest into zero or
* more 'chains' -- arrays of adjacent lines. Links back to these
* chains are added to the BR nodes, while the chain that previously
* spanned these nodes is added to the undo history. Undoing a change
* means taking such a chain off the undo history, restoring its
* content (text is saved per line) and linking it back into the
* document.
*/
// A history object needs to know about the DOM container holding the
// document, the maximum amount of undo levels it should store, the
// delay (of no input) after which it commits a set of changes, and,
// unfortunately, the 'parent' window -- a window that is not in
// designMode, and on which setTimeout works in every browser.
function UndoHistory(container, maxDepth, commitDelay, editor) {
this.container = container;
this.maxDepth = maxDepth; this.commitDelay = commitDelay;
this.editor = editor;
// This line object represents the initial, empty editor.
var initial = {text: "", from: null, to: null};
// As the borders between lines are represented by BR elements, the
// start of the first line and the end of the last one are
// represented by null. Since you can not store any properties
// (links to line objects) in null, these properties are used in
// those cases.
this.first = initial; this.last = initial;
// Similarly, a 'historyTouched' property is added to the BR in
// front of lines that have already been touched, and 'firstTouched'
// is used for the first line.
this.firstTouched = false;
// History is the set of committed changes, touched is the set of
// nodes touched since the last commit.
this.history = []; this.redoHistory = []; this.touched = []; this.lostundo = 0;
}
UndoHistory.prototype = {
// Schedule a commit (if no other touches come in for commitDelay
// milliseconds).
scheduleCommit: function() {
var self = this;
parent.clearTimeout(this.commitTimeout);
this.commitTimeout = parent.setTimeout(function(){self.tryCommit();}, this.commitDelay);
},
// Mark a node as touched. Null is a valid argument.
touch: function(node) {
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