GameMain.Designer.cs

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namespace desk2048
{
    partial class GameMain
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GameMain));
            this.TipPanel = new System.Windows.Forms.Panel();
            this.GamePanel = new System.Windows.Forms.Panel();
            this.CmdRetry = new System.Windows.Forms.PictureBox();
            this.CmdUndo = new System.Windows.Forms.PictureBox();
            this.TipHistory = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.TipMax = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.TipTotal = new System.Windows.Forms.Label();
            this.label1 = new System.Windows.Forms.Label();
            this.statusStrip1 = new System.Windows.Forms.StatusStrip();
            this.InitTime = new System.Windows.Forms.Timer(this.components);
            this.AnimTime = new System.Windows.Forms.Timer(this.components);
            this.TipPanel.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.CmdRetry)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.CmdUndo)).BeginInit();
            this.SuspendLayout();
            // 
            // TipPanel
            // 
            this.TipPanel.Controls.Add(this.GamePanel);
            this.TipPanel.Controls.Add(this.CmdRetry);
            this.TipPanel.Controls.Add(this.CmdUndo);
            this.TipPanel.Controls.Add(this.TipHistory);
            this.TipPanel.Controls.Add(this.label4);
            this.TipPanel.Controls.Add(this.TipMax);
            this.TipPanel.Controls.Add(this.label3);
            this.TipPanel.Controls.Add(this.TipTotal);
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