GameMain.Designer.cs
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namespace desk2048
{
partial class GameMain
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GameMain));
this.TipPanel = new System.Windows.Forms.Panel();
this.GamePanel = new System.Windows.Forms.Panel();
this.CmdRetry = new System.Windows.Forms.PictureBox();
this.CmdUndo = new System.Windows.Forms.PictureBox();
this.TipHistory = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.TipMax = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.TipTotal = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.InitTime = new System.Windows.Forms.Timer(this.components);
this.AnimTime = new System.Windows.Forms.Timer(this.components);
this.TipPanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.CmdRetry)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.CmdUndo)).BeginInit();
this.SuspendLayout();
//
// TipPanel
//
this.TipPanel.Controls.Add(this.GamePanel);
this.TipPanel.Controls.Add(this.CmdRetry);
this.TipPanel.Controls.Add(this.CmdUndo);
this.TipPanel.Controls.Add(this.TipHistory);
this.TipPanel.Controls.Add(this.label4);
this.TipPanel.Controls.Add(this.TipMax);
this.TipPanel.Controls.Add(this.label3);
this.TipPanel.Controls.Add(this.TipTotal);
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