Website/Js/overlib.js
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//\//////////////////////////////////////////////////////////////////////////////////
//\ overLIB 3.50 -- This notice must remain untouched at all times.
//\ Copyright Erik Bosrup 1998-2001. All rights reserved.
//\
//\ By Erik Bosrup (erik@bosrup.com). Last modified 2001-08-28.
//\ Portions by Dan Steinman (dansteinman.com). Additions by other people are
//\ listed on the overLIB homepage.
//\
//\ Get the latest version at http://www.bosrup.com/web/overlib/
//\
//\ This script is published under an open source license. Please read the license
//\ agreement online at: http://www.bosrup.com/web/overlib/license.html
//\ If you have questions regarding the license please contact erik@bosrup.com.
//\
//\ This script library was originally created for personal use. By request it has
//\ later been made public. This is free software. Do not sell this as your own
//\ work, or remove this copyright notice. For full details on copying or changing
//\ this script please read the license agreement at the link above.
//\
//\ Please give credit on sites that use overLIB and submit changes of the script
//\ so other people can use them as well. This script is free to use, don't abuse.
//\//////////////////////////////////////////////////////////////////////////////////
//\mini
////////////////////////////////////////////////////////////////////////////////////
// CONSTANTS
// Don't touch these. :)
////////////////////////////////////////////////////////////////////////////////////
var INARRAY = 1;
var CAPARRAY = 2;
var STICKY = 3;
var BACKGROUND = 4;
var NOCLOSE = 5;
var CAPTION = 6;
var LEFT = 7;
var RIGHT = 8;
var CENTER = 9;
var OFFSETX = 10;
var OFFSETY = 11;
var FGCOLOR = 12;
var BGCOLOR = 13;
var TEXTCOLOR = 14;
var CAPCOLOR = 15;
var CLOSECOLOR = 16;
var WIDTH = 17;
var BORDER = 18;
var STATUS = 19;
var AUTOSTATUS = 20;
var AUTOSTATUSCAP = 21;
var HEIGHT = 22;
var CLOSETEXT = 23;
var SNAPX = 24;
var SNAPY = 25;
var FIXX = 26;
var FIXY = 27;
var FGBACKGROUND = 28;
var BGBACKGROUND = 29;
var PADX = 30; // PADX2 out
var PADY = 31; // PADY2 out
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