Model/CustomTimer.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Timers;
using System.ComponentModel;
using System.Diagnostics;
using CustomTimers.Model;
namespace CustomTimers
{
/// <summary>
///
/// </summary>
public abstract class CustomTimer
{
//-----------------------------------------------
// Private data members
//-----------------------------------------------
public enum IntervalUnits { Millisecond, Second, Minute, Hour };
public enum TimerStates { Stopped, Running, Paused };
protected int _Hour = 0;
protected int _Minute = 0;
protected int _Second = 0;
protected int _Millisecond = 0;
protected int _Interval = 1000;
protected IntervalUnits _IntervalUnit = IntervalUnits.Millisecond;
protected TimerStates _State = TimerStates.Stopped;
protected ISynchronizeInvoke _SynchronizingObject = null;
protected bool _UseHighResolution = true;
protected IPrimitiveTimer _Timer = null;
protected bool _IsCompleted = false;
//protected DateTime _SystemTimeLatched = DateTime.Now;
protected Stopwatch _DiagnosticsStopWatch = new Stopwatch ();
//-----------------------------------------------
// Public properties
//-----------------------------------------------
public int Hour
{
get { return _Hour; }
set { _Hour = value; }
}
public int Minute
{
get { return _Minute; }
set { _Minute = value; }
}
public int Second
{
get { return _Second; }
set { _Second = value; }
}
public int Millisecond
{
get { return _Millisecond; }
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