src/SSCMS.Cli/Core/ProgressBar.cs
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using System;
using System.Text;
using System.Threading;
namespace SSCMS.Cli.Core
{
/// <summary>
/// https://gist.github.com/DanielSWolf/0ab6a96899cc5377bf54
/// </summary>
public class ProgressBar : IDisposable, IProgress<double>
{
private const int blockCount = 67;
private readonly TimeSpan animationInterval = TimeSpan.FromSeconds(1.0 / 8);
private const string animation = @"|/-\";
private readonly Timer timer;
private double currentProgress = 0;
private string currentText = string.Empty;
private bool disposed = false;
private int animationIndex = 0;
public ProgressBar()
{
timer = new Timer(TimerHandler);
// A progress bar is only for temporary display in a console window.
// If the console output is redirected to a file, draw nothing.
// Otherwise, we'll end up with a lot of garbage in the target file.
if (!Console.IsOutputRedirected)
{
ResetTimer();
}
}
public void Report(double value)
{
// Make sure value is in [0..1] range
value = Math.Max(0, Math.Min(1, value));
Interlocked.Exchange(ref currentProgress, value);
}
private void TimerHandler(object state)
{
lock (timer)
{
if (disposed) return;
int progressBlockCount = (int) (currentProgress * blockCount);
int percent = (int) (currentProgress * 100);
string text = string.Format("[{0}{1}] {2,3}% {3}",
new string('#', progressBlockCount), new string('-', blockCount - progressBlockCount),
percent,
animation[animationIndex++ % animation.Length]);
UpdateText(text);
ResetTimer();
}
}
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