yuesu/Editors/tiny_mce3.5/plugins/example/editor_plugin_src.js
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/**
* editor_plugin_src.js
*
* Copyright 2009, Moxiecode Systems AB
* Released under LGPL License.
*
* License: http://tinymce.moxiecode.com/license
* Contributing: http://tinymce.moxiecode.com/contributing
*/
(function() {
// Load plugin specific language pack
tinymce.PluginManager.requireLangPack('example');
tinymce.create('tinymce.plugins.ExamplePlugin', {
/**
* Initializes the plugin, this will be executed after the plugin has been created.
* This call is done before the editor instance has finished it's initialization so use the onInit event
* of the editor instance to intercept that event.
*
* @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.
* @param {string} url Absolute URL to where the plugin is located.
*/
init : function(ed, url) {
// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');
ed.addCommand('mceExample', function() {
ed.windowManager.open({
file : url + '/dialog.htm',
width : 320 + parseInt(ed.getLang('example.delta_width', 0)),
height : 120 + parseInt(ed.getLang('example.delta_height', 0)),
inline : 1
}, {
plugin_url : url, // Plugin absolute URL
some_custom_arg : 'custom arg' // Custom argument
});
});
// Register example button
ed.addButton('example', {
title : 'example.desc',
cmd : 'mceExample',
image : url + '/img/example.gif'
});
// Add a node change handler, selects the button in the UI when a image is selected
ed.onNodeChange.add(function(ed, cm, n) {
cm.setActive('example', n.nodeName == 'IMG');
});
},
/**
* Creates control instances based in the incoming name. This method is normally not
* needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons
* but you sometimes need to create more complex controls like listboxes, split buttons etc then this
* method can be used to create those.
*
* @param {String} n Name of the control to create.
* @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.
* @return {tinymce.ui.Control} New control instance or null if no control was created.
*/
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