yuesu/Editors/tiny_mce3.5/plugins/example/editor_plugin_src.js

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/**
 * editor_plugin_src.js
 *
 * Copyright 2009, Moxiecode Systems AB
 * Released under LGPL License.
 *
 * License: http://tinymce.moxiecode.com/license
 * Contributing: http://tinymce.moxiecode.com/contributing
 */

(function() {
	// Load plugin specific language pack
	tinymce.PluginManager.requireLangPack('example');

	tinymce.create('tinymce.plugins.ExamplePlugin', {
		/**
		 * Initializes the plugin, this will be executed after the plugin has been created.
		 * This call is done before the editor instance has finished it's initialization so use the onInit event
		 * of the editor instance to intercept that event.
		 *
		 * @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.
		 * @param {string} url Absolute URL to where the plugin is located.
		 */
		init : function(ed, url) {
			// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');
			ed.addCommand('mceExample', function() {
				ed.windowManager.open({
					file : url + '/dialog.htm',
					width : 320 + parseInt(ed.getLang('example.delta_width', 0)),
					height : 120 + parseInt(ed.getLang('example.delta_height', 0)),
					inline : 1
				}, {
					plugin_url : url, // Plugin absolute URL
					some_custom_arg : 'custom arg' // Custom argument
				});
			});

			// Register example button
			ed.addButton('example', {
				title : 'example.desc',
				cmd : 'mceExample',
				image : url + '/img/example.gif'
			});

			// Add a node change handler, selects the button in the UI when a image is selected
			ed.onNodeChange.add(function(ed, cm, n) {
				cm.setActive('example', n.nodeName == 'IMG');
			});
		},

		/**
		 * Creates control instances based in the incoming name. This method is normally not
		 * needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons
		 * but you sometimes need to create more complex controls like listboxes, split buttons etc then this
		 * method can be used to create those.
		 *
		 * @param {String} n Name of the control to create.
		 * @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.
		 * @return {tinymce.ui.Control} New control instance or null if no control was created.
		 */
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