Libs/PlayRuleController.cs
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using System;
using System.Threading;
namespace VS2048
{
/// <summary>
/// 上下左右移动的时候,不需要知道那个cell获取了焦点,
/// 而是根据算法,比如,向左移动,那么最左边的两个相同,则合并
/// 相当于MVC里面的C
/// </summary>
internal class PlayRuleController
{
private int _rowNum = 0;
private int _colNum = 0;
private PlayBox _playBox = null;
private CellsHolder _cellsmodel = new CellsHolder();
private CellStyleDictionary _cellStyles = new CellStyleDictionary();
private GameSummaryInfo _sumInfo;
private Random _rdm = null;
private object _lockObj = new object();
public Action<GameSummaryInfo> OnGameSummaryInfoChanged;
public GameSummaryInfo CurGameSummaryInfo
{
get { return _sumInfo; }
}
public ICell[,] Cells
{
get { return _cellsmodel.Cells; }
}
public PlayRuleController(PlayBox playbox, int cellRowNum, int cellColNum)
{
_rowNum = cellRowNum;
_colNum = cellColNum;
_playBox = playbox;
_cellsmodel.RowNum = cellRowNum;
_cellsmodel.ColumnNum = cellColNum;
_cellsmodel.CellMergeStrategy = new DirectionCellMergeStrategy();
}
public void ClearModel()
{
if (_cellsmodel != null)
_cellsmodel.ClearCell();
_sumInfo = new GameSummaryInfo();
}
public void DoKeyUp(int keyVal)
{
ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback(DoNextStep), keyVal);
}
private void DoNextStep(object keyVal)
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