flymis/WebRoot/dojojs/src/widget/Tree.js
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/*
Copyright (c) 2004-2006, The Dojo Foundation
All Rights Reserved.
Licensed under the Academic Free License version 2.1 or above OR the
modified BSD license. For more information on Dojo licensing, see:
http://dojotoolkit.org/community/licensing.shtml
*/
/**
* Tree model does all the drawing, visual node management etc.
* Throws events about clicks on it, so someone may catch them and process
* Tree knows nothing about DnD stuff, covered in TreeDragAndDrop and (if enabled) attached by controller
*/
/**
* TODO: use domNode.cloneNode instead of createElement for grid
* Should be faster (lyxsus)
*/
dojo.provide("dojo.widget.Tree");
dojo.require("dojo.widget.*");
dojo.require("dojo.event.*");
dojo.require("dojo.io.*");
dojo.require("dojo.widget.HtmlWidget");
dojo.require("dojo.widget.TreeNode");
dojo.require("dojo.html.common");
dojo.require("dojo.html.selection");
dojo.widget.defineWidget("dojo.widget.Tree", dojo.widget.HtmlWidget, function() {
this.eventNames = {};
this.tree = this;
this.DNDAcceptTypes = [];
this.actionsDisabled = [];
},
{
widgetType: "Tree",
eventNamesDefault: {
// new child does not get domNode filled in (only template draft)
// until addChild->createDOMNode is called(program way) OR createDOMNode (html-way)
// hook events to operate on new DOMNode, create dropTargets etc
createDOMNode: "createDOMNode",
// tree created.. Perform tree-wide actions if needed
treeCreate: "treeCreate",
treeDestroy: "treeDestroy",
// expand icon clicked
treeClick: "treeClick",
// node icon clicked
iconClick: "iconClick",
// node title clicked
titleClick: "titleClick",
moveFrom: "moveFrom",
moveTo: "moveTo",
addChild: "addChild",
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