SimpleCommand.cs
(完整代码) 1KBusing System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
public class SimpleCommand : ICommand
{
private SimpleCommand distributeCmd;
public event EventHandler CanExecuteChanged;
public Action<object> ExecuteAction { get; set; }
public Predicate<object> CanExecuteAction { get; set; }
public bool CanExecute(object parameter)
{
if (CanExecuteAction != null)
return CanExecuteAction.Invoke(parameter);
return true;
}
public void Execute(object parameter)
{
ExecuteAction?.Invoke(parameter);
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged.Invoke(this, EventArgs.Empty);
}
public SimpleCommand(Action<object> action)
{
this.ExecuteAction = action;
}
public SimpleCommand(Action<object> execute, Predicate<object> canExecute) : this(execute)
{
this.CanExecuteAction = canExecute;
}
public SimpleCommand(SimpleCommand distributeCmd)
{
this.distributeCmd = distributeCmd;
}
}
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