packages/System.Windows.Interactivity.WPF.2.0.20525/lib/net40/Microsoft.Expression.Interactions.xml

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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Microsoft.Expression.Interactions</name>
    </assembly>
    <members>
        <member name="T:Microsoft.Expression.Interactivity.Core.ActionCommand">
            <summary>
            A basic implementation of ICommand that wraps a method that takes no parameters or a method that takes one parameter.
            </summary>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action)">
            <summary>
            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
            </summary>
            <param name="action">The action.</param>
            <remarks>Use this constructor to provide an action that ignores the ICommand parameter.</remarks>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action{System.Object})">
            <summary>
            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
            </summary>
            <param name="objectAction">An action that takes an object parameter.</param>
            <remarks>Use this constructor to provide an action that uses the object parameter passed by the Execute method.</remarks>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecute(System.Object)">
            <summary>
            Defines the method that determines whether the command can execute in its current state.
            </summary>
            <param name="parameter">Data used by the command.  If the command does not require data to be passed, then this object can be set to null.</param>
            <returns>
            Always returns true.
            </returns>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.Execute(System.Object)">
            <summary>
            Defines the method to be called when the command is invoked.
            </summary>
            <param name="parameter">Data used by the command.  If the command does not require data to be passed, then this object can be set to null.</param>
        </member>
        <member name="E:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecuteChanged">
            <summary>
            Occurs when changes occur that affect whether the command should execute. Will not be fired by ActionCommand.
            </summary>
        </member>
        <member name="T:Microsoft.Expression.Interactivity.Core.CallMethodAction">
            <summary>
            Calls a method on a specified object when invoked.
            </summary>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.Invoke(System.Object)">
            <summary>
            Invokes the action.
            </summary>
            <param name="parameter">The parameter of the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
        </member>
        <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.OnAttached">
            <summary>
            Called after the action is attached to an AssociatedObject.
            </summary>
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