BenXHSocketClient/FrmTCPClient.Designer.cs
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namespace BenXHSocketClient
{
partial class FrmTCPClient
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.txtServerPort = new System.Windows.Forms.TextBox();
this.txtServerIP = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.btnDisConn = new System.Windows.Forms.Button();
this.btnConnServer = new System.Windows.Forms.Button();
this.listBoxStates = new System.Windows.Forms.ListBox();
this.groupBox3 = new System.Windows.Forms.GroupBox();
this.groupBox4 = new System.Windows.Forms.GroupBox();
this.listBoxText = new System.Windows.Forms.ListBox();
this.btnConnTest = new System.Windows.Forms.Button();
this.btnSendData = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.groupBox3.SuspendLayout();
this.groupBox4.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.txtServerPort);
this.groupBox1.Controls.Add(this.txtServerIP);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(0, 0);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(248, 98);
this.groupBox1.TabIndex = 0;
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