GG_DPS/testZhou.Designer.cs
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namespace GG_DPS
{
partial class testZhou
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(testZhou));
this.myAioi = new AxAiPlugControl.AxAiPlug();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.textBox3 = new System.Windows.Forms.TextBox();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.myAioi)).BeginInit();
this.SuspendLayout();
//
// myAioi
//
this.myAioi.Enabled = true;
this.myAioi.Location = new System.Drawing.Point(195, 12);
this.myAioi.Name = "myAioi";
this.myAioi.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("myAioi.OcxState")));
this.myAioi.Size = new System.Drawing.Size(28, 28);
this.myAioi.TabIndex = 8;
this.myAioi.DataArrival += new AxAiPlugControl.@__AiPlug_DataArrivalEventHandler(this.myAioi_DataArrival);
//
// button1
//
this.button1.Location = new System.Drawing.Point(195, 183);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 9;
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