Kart.xaml.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
//using System.Windows.Media.Effects;
using GrandPrix.TrackSegments;
// 下载于www.51aspx.com
namespace GrandPrix
{
    /// <summary>
    /// Interaction logic for Kart.xaml
    /// </summary>
    public partial class Kart : UserControl
    {
        #region attributes
        public static DependencyProperty WheelAngleProperty = DependencyProperty.Register("WheelAngle", typeof(double), typeof(Kart), new PropertyMetadata(new PropertyChangedCallback(WheelAngleChanged)));
        public static DependencyProperty BodyColor1Property = DependencyProperty.Register("BodyColor1", typeof(Color), typeof(Kart), new PropertyMetadata(new PropertyChangedCallback(BodyColor1Changed)));
        public static DependencyProperty BodyColor2Property = DependencyProperty.Register("BodyColor2", typeof(Color), typeof(Kart), new PropertyMetadata(new PropertyChangedCallback(BodyColor2Changed)));
        public static DependencyProperty BodyColor3Property = DependencyProperty.Register("BodyColor3", typeof(Color), typeof(Kart), new PropertyMetadata(new PropertyChangedCallback(BodyColor3Changed)));
        public static DependencyProperty MaxSpeedProperty = DependencyProperty.Register("MaxSpeed", typeof(double), typeof(Kart), new PropertyMetadata(new PropertyChangedCallback(MaxSpeedChanged)));
        double maxSpeed = 10.0;

        #endregion attributes

        #region ctor
        public Kart()
        {
            InitializeComponent();

            CarToTrackDistanceList = new List<double>();
            ShortestDistance = 10000.0;
            LastDistance = 10000.0;
            CarGroundType = GroundType.Asphalt;
            RangeEllipseList = new List<Ellipse>();

            //ShadowEffect = new DropShadowBitmapEffect()
            //{
            //    Color = Colors.Black,
            //    Direction = 0,
            //    ShadowDepth = 25,
            //    Softness = 2,
            //    Opacity = 0.5
            //};

            //this.BitmapEffect = ShadowEffect;

            CurrentSegmentOffset = 0.0;

            Speed = 0.0;
            Velocity2D = new Vector(0.0, 0.0);
            Laps = 0;
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