MainWindow.xaml.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using GrandPrix.TrackSegments;
//using System.Windows.Media.Effects;
using GrandPrix.Circuits;
using System.Collections;
using DrWPF.Media.Imaging;

namespace GrandPrix
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        #region attributes
        static double MAX_ANGLE = 30;
        static double MAX_REAL_SPEED = 280;
        const int TRACK_ARRAY_WIDTH = 36;
        const int TRACK_ARRAY_HEIGHT = 22;
        const int TRACK_VIEW_WIDTH = 5;
        const int TRACK_VIEW_HEIGHT = 5;
        const double TRACK_WIDTH = 200;
        const double METERS_PER_TRACK_SEGMENT = 10.3;
        double max_track_point_X = 0.0;
        double max_track_point_Y = 0.0;
        DispatcherTimer gameLoopTimer;
        double friction = 0.01;
        double frictionOnTrack = 0.01;
        double frictionOnLightGrass = 0.85;
        double frictionOnHeavyGrass = 0.85;
        int[,] trackArray = new int[5, 5];
        double lastTrackAngle = 0;
        ITrackSegment lastSegment = null;
        DateTime startTime;
        DateTime currentTime;
        ICircuit circuit = new Circuits.Interlagos();
        Canvas cnvImage = new Canvas();
        Path trackWhiteLine;
        Path trackRedLine;
        Path trackGrayTrackLine;
        Path trackCenterLine;
        Path mapWhiteLine;
        Path mapBlackLine;
        List<TrackLineSegment> trackLineList = new List<TrackLineSegment>();
        PolyLineSegment polyLineSegment;
        const double MAX_TRACK_FRICTION_RANGE = 110.0;
        const double MAX_LIGHTGRASS_FRICTION_RANGE = 120.0;
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