Hidistro.Entities/Promotions/GameActInfo.cs
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namespace Hidistro.Entities.Promotions
{
using System;
public class GameActInfo
{
private int _attendtimes = 0;
private DateTime _begindate;
private bool _bonlynotwinner = false;
private int _createstep = 1;
private string _decription;
private DateTime _enddate;
private int _gameid;
private string _gamename;
private eGameType _gametype;
private int _givepoint = 0;
private string _imgurl = "0";
private string _membergrades = "0";
private int _status = 0;
private string _unwindecrip;
private int _usepoint = 0;
public int attendTimes
{
get
{
return this._attendtimes;
}
set
{
this._attendtimes = value;
}
}
public DateTime BeginDate
{
get
{
return this._begindate;
}
set
{
this._begindate = value;
}
}
public bool bOnlyNotWinner
{
get
{
return this._bonlynotwinner;
}
set
{
this._bonlynotwinner = value;
}
}
public int CreateStep
{
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