Hidistro.Entities/Promotions/GameActInfo.cs

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namespace Hidistro.Entities.Promotions
{
    using System;

    public class GameActInfo
    {
        private int _attendtimes = 0;
        private DateTime _begindate;
        private bool _bonlynotwinner = false;
        private int _createstep = 1;
        private string _decription;
        private DateTime _enddate;
        private int _gameid;
        private string _gamename;
        private eGameType _gametype;
        private int _givepoint = 0;
        private string _imgurl = "0";
        private string _membergrades = "0";
        private int _status = 0;
        private string _unwindecrip;
        private int _usepoint = 0;

        public int attendTimes
        {
            get
            {
                return this._attendtimes;
            }
            set
            {
                this._attendtimes = value;
            }
        }

        public DateTime BeginDate
        {
            get
            {
                return this._begindate;
            }
            set
            {
                this._begindate = value;
            }
        }

        public bool bOnlyNotWinner
        {
            get
            {
                return this._bonlynotwinner;
            }
            set
            {
                this._bonlynotwinner = value;
            }
        }

        public int CreateStep
        {
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