Hidistro.UI.Web/Admin/promotion/UCGameInfo.cs
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namespace Hidistro.UI.Web.Admin.promotion
{
using Hidistro.ControlPanel.Members;
using Hidistro.Core;
using Hidistro.Entities.Members;
using Hidistro.Entities.Promotions;
using Hidistro.UI.Web.Admin.Ascx;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public class UCGameInfo : UserControl
{
private Hidistro.Entities.Promotions.GameInfo _gameInfo;
private IList<MemberGradeItem> _memberGrades = new List<MemberGradeItem>();
protected CheckBox cbOnlyGiveNotPrizeMember;
protected ucDateTimePicker dateBeginTime;
protected ucDateTimePicker dateEndTime;
protected HiddenField hfGameId;
protected HiddenField hfKeyWord;
protected bool isAllCheck;
protected RadioButton rbdPlayType0;
protected RadioButton rbdPlayType1;
protected RadioButton rbdPlayType2;
protected RadioButton rbdPlayType3;
protected TextBox txtDescription;
protected TextBox txtGameTitle;
protected TextBox txtGameUrl;
protected TextBox txtGivePoint;
protected TextBox txtNeedPoint;
private void BindDate()
{
if (this._gameInfo == null)
{
string keyWord = Guid.NewGuid().ToString().Replace("-", "");
this.hfKeyWord.Value = keyWord;
string str2 = this.CreateGameUrl(keyWord);
this.txtGameUrl.Text = str2;
}
else
{
this.hfGameId.Value = this._gameInfo.GameId.ToString();
this.txtGameTitle.Text = this._gameInfo.GameTitle;
this.dateBeginTime.SelectedDate = new DateTime?(this._gameInfo.BeginTime);
this.dateEndTime.SelectedDate = new DateTime?(this._gameInfo.EndTime);
this.txtDescription.Text = this._gameInfo.Description.Replace("<br/>", "\n");
this.txtNeedPoint.Text = this._gameInfo.NeedPoint.ToString();
this.txtGivePoint.Text = this._gameInfo.GivePoint.ToString();
this.cbOnlyGiveNotPrizeMember.Checked = this._gameInfo.OnlyGiveNotPrizeMember;
this.rbdPlayType0.Checked = false;
this.rbdPlayType1.Checked = false;
this.rbdPlayType2.Checked = false;
this.rbdPlayType3.Checked = false;
switch (this._gameInfo.PlayType)
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