Brick6.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace Tetris
{
class Brick6 : Brick
{
public Brick6()
{
m_curTransforIndex = 0;
m_needfulRows = 5;
m_needfulColumns = 5;
m_range = new int[5, 5]{{0,0,0,0,0},
{0,0,1,0,0},
{0,0,1,1,1},
{0,0,0,0,0},
{0,0,0,0,0}};
m_center = new Point(2, 2);
}
public override bool CanTransform(int[,] arr, int rows, int columns)
{
if (m_Pos.X - 2 >= 0 && m_Pos.X + 2 <= rows - 1 && m_Pos.Y - 2 >= 0 && m_Pos.Y + 2 <= columns - 1)
{
bool result = true;
switch (m_curTransforIndex)
{
case 0:
for (int i = -2; i < 3; i++)
{
for (int j = -2; j < 3; j++)
{
if (i == -1 && j == 0 || i == 0 && j == 0 || i == 0 && j == 1 || i == 0 && j == 2)
continue;
if (arr[m_Pos.X + i, m_Pos.Y + j] == 1)
{
result = false;
goto break1;
}
}
}
break;
case 1:
for (int i = -2; i < 3; i++)
{
for (int j = -2; j < 3; j++)
{
if (i == 0 && j == 0 || i == 0 && j == 1 || i == 1 && j == 0 || i == 2 && j == 0)
continue;
if (arr[m_Pos.X + i, m_Pos.Y + j] == 1)
{
result = false;
goto break1;
}
}
}
break;
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