Newtonsoft.Json/JsonSerializerSettings.cs

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#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.Serialization.Formatters;
using Newtonsoft.Json.Serialization;
using System.Runtime.Serialization;

namespace Newtonsoft.Json
{
    /// <summary>
    /// Specifies the settings on a <see cref="JsonSerializer"/> object.
    /// </summary>
    public class JsonSerializerSettings
    {
        internal const ReferenceLoopHandling DefaultReferenceLoopHandling = ReferenceLoopHandling.Error;
        internal const MissingMemberHandling DefaultMissingMemberHandling = MissingMemberHandling.Ignore;
        internal const NullValueHandling DefaultNullValueHandling = NullValueHandling.Include;
        internal const DefaultValueHandling DefaultDefaultValueHandling = DefaultValueHandling.Include;
        internal const ObjectCreationHandling DefaultObjectCreationHandling = ObjectCreationHandling.Auto;
        internal const PreserveReferencesHandling DefaultPreserveReferencesHandling = PreserveReferencesHandling.None;
        internal const ConstructorHandling DefaultConstructorHandling = ConstructorHandling.Default;
        internal const TypeNameHandling DefaultTypeNameHandling = TypeNameHandling.None;
        internal const MetadataPropertyHandling DefaultMetadataPropertyHandling = MetadataPropertyHandling.Default;
        internal const FormatterAssemblyStyle DefaultTypeNameAssemblyFormat = FormatterAssemblyStyle.Simple;
        internal static readonly StreamingContext DefaultContext;

        internal const Formatting DefaultFormatting = Formatting.None;
        internal const DateFormatHandling DefaultDateFormatHandling = DateFormatHandling.IsoDateFormat;
        internal const DateTimeZoneHandling DefaultDateTimeZoneHandling = DateTimeZoneHandling.RoundtripKind;
        internal const DateParseHandling DefaultDateParseHandling = DateParseHandling.DateTime;
        internal const FloatParseHandling DefaultFloatParseHandling = FloatParseHandling.Double;
        internal const FloatFormatHandling DefaultFloatFormatHandling = FloatFormatHandling.String;
        internal const StringEscapeHandling DefaultStringEscapeHandling = StringEscapeHandling.Default;
        internal const FormatterAssemblyStyle DefaultFormatterAssemblyStyle = FormatterAssemblyStyle.Simple;
        internal static readonly CultureInfo DefaultCulture;
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