Backup/motion/MotionDetector3Optimized.cs
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// Motion Detector
//
// Copyright ?Andrew Kirillov, 2005
// andrew.kirillov@gmail.com
//
namespace motion
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
using AForge.Imaging;
using AForge.Imaging.Filters;
/// <summary>
/// MotionDetector3Optimized
/// </summary>
public class MotionDetector3Optimized : IMotionDetector
{
private byte[] backgroundFrame = null;
private byte[] currentFrame = null;
private byte[] currentFrameDilatated = null;
private int counter = 0;
private bool calculateMotionLevel = false;
private int width; // image width
private int height; // image height
private int pixelsChanged;
// Motion level calculation - calculate or not motion level
public bool MotionLevelCalculation
{
get { return calculateMotionLevel; }
set { calculateMotionLevel = value; }
}
// Motion level - amount of changes in percents
public double MotionLevel
{
get { return (double) pixelsChanged / ( width * height ); }
}
// Constructor
public MotionDetector3Optimized( )
{
}
// Reset detector to initial state
public void Reset( )
{
backgroundFrame = null;
currentFrame = null;
currentFrameDilatated = null;
counter = 0;
}
// Process new frame
public void ProcessFrame( ref Bitmap image )
{
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