src/Carnac.Tests/bin/Debug/System.Reactive.PlatformServices.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Reactive.PlatformServices</name>
</assembly>
<members>
<member name="T:System.Reactive.Concurrency.EventLoopScheduler">
<summary>
Represents an object that schedules units of work on a designated thread.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter">
<summary>
Counter for diagnostic purposes, to name the threads.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory">
<summary>
Thread factory function.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch">
<summary>
Stopwatch for timing free of absolute time dependencies.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread">
<summary>
Thread used by the event loop to run work items on. No work should be run on any other thread.
If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate">
<summary>
Gate to protect data structures, including the work queue and the ready list.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt">
<summary>
Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer
expires and moves on to the next item in the queue.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue">
<summary>
Queue holding work items. Protected by the gate.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList">
<summary>
Queue holding items that are ready to be run as soon as possible. Protected by the gate.
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem">
<summary>
Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next
item is still the same. If not, a new timer needs to be started (see below).
</summary>
</member>
<member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer">
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