src/Carnac.Tests/bin/Debug/System.Reactive.PlatformServices.xml

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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>System.Reactive.PlatformServices</name>
    </assembly>
    <members>
        <member name="T:System.Reactive.Concurrency.EventLoopScheduler">
            <summary>
            Represents an object that schedules units of work on a designated thread.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter">
            <summary>
            Counter for diagnostic purposes, to name the threads.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory">
            <summary>
            Thread factory function.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch">
            <summary>
            Stopwatch for timing free of absolute time dependencies.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread">
            <summary>
            Thread used by the event loop to run work items on. No work should be run on any other thread.
            If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate">
            <summary>
            Gate to protect data structures, including the work queue and the ready list.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt">
            <summary>
            Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer
            expires and moves on to the next item in the queue.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue">
            <summary>
            Queue holding work items. Protected by the gate.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList">
            <summary>
            Queue holding items that are ready to be run as soon as possible. Protected by the gate.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem">
            <summary>
            Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next
            item is still the same. If not, a new timer needs to be started (see below).
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer">

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