12-游戏设计/华容道/HuaRongDao/Form1.Designer.cs
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namespace HuaRongDao
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.panel1 = new System.Windows.Forms.Panel();
this.panel2 = new System.Windows.Forms.Panel();
this.panel3 = new System.Windows.Forms.Panel();
this.panel4 = new System.Windows.Forms.Panel();
this.panel5 = new System.Windows.Forms.Panel();
this.panel6 = new System.Windows.Forms.Panel();
this.panel7 = new System.Windows.Forms.Panel();
this.panel8 = new System.Windows.Forms.Panel();
this.panel9 = new System.Windows.Forms.Panel();
this.panel10 = new System.Windows.Forms.Panel();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// panel1
//
this.panel1.BackgroundImage = global::HuaRongDao.Properties.Resources._003;
this.panel1.Location = new System.Drawing.Point(8, 43);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(100, 200);
this.panel1.TabIndex = 0;
this.panel1.Click += new System.EventHandler(this.panel1_Click);
//
// panel2
//
this.panel2.BackgroundImage = global::HuaRongDao.Properties.Resources._001;
this.panel2.Location = new System.Drawing.Point(108, 43);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(200, 200);
this.panel2.TabIndex = 0;
this.panel2.Click += new System.EventHandler(this.panel2_Click);
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