FrmMain.Designer.cs
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namespace Tetris
{
partial class FrmMain
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.picBoxGame = new System.Windows.Forms.PictureBox();
this.picBoxHint = new System.Windows.Forms.PictureBox();
this.lblScore = new System.Windows.Forms.Label();
this.btnStart = new System.Windows.Forms.Button();
this.btnPause = new System.Windows.Forms.Button();
this.btnEnd = new System.Windows.Forms.Button();
this.timerGame = new System.Windows.Forms.Timer(this.components);
this.btnAboutMe = new System.Windows.Forms.Button();
this.pnlPlay = new System.Windows.Forms.Panel();
((System.ComponentModel.ISupportInitialize)(this.picBoxGame)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.picBoxHint)).BeginInit();
this.pnlPlay.SuspendLayout();
this.SuspendLayout();
//
// picBoxGame
//
this.picBoxGame.BackColor = System.Drawing.Color.LavenderBlush;
this.picBoxGame.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.picBoxGame.Dock = System.Windows.Forms.DockStyle.Left;
this.picBoxGame.Location = new System.Drawing.Point(10, 10);
this.picBoxGame.Margin = new System.Windows.Forms.Padding(4);
this.picBoxGame.Name = "picBoxGame";
this.picBoxGame.Size = new System.Drawing.Size(334, 632);
this.picBoxGame.TabIndex = 0;
this.picBoxGame.TabStop = false;
this.picBoxGame.Paint += new System.Windows.Forms.PaintEventHandler(this.picBoxGame_Paint);
//
// picBoxHint
//
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